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- ================================================================
- Title : HELL ON IO, missions 1-4
- Filename : IO14.WAD
- Author : Daniel Hornbaker
- Email Address : hornbak1@student.msu.edu
-
- Background :
-
- You pull back on the throttle and begin your decent. Below, the Io
- military special projects base appears peaceful. You know otherwise.
- High Command lost contact with the secret outpost several weeks ago and
- dispatched the spacecruiser STALWART to investigate. Failing to
- establish direct-contact communications, it has become your duty to
- journey down to Io and assess the situation.
-
- During your mission briefing, High Command revealed some disturbing
- information to you concerning problems with the now defunct UAC bases on
- Mars. H.C. gave no details, mentioning a highly classified project that
- "didn't quite work out as expected". All they would say is that you
- should exercise extreme caution when approaching Io, as similiar
- research was in progress there.
-
- As you thumb the retro-thrusters on, you notice a lot of commotion near
- the landing pad. You breathe a sigh of relief, glad that at least
- everyone appears to be all right. Their transmitter is probably down.
- You reach for the com link to radio STALWART to send down a tech team . . .
-
- Your shuttlecraft lurches violently. You drop the com link and grab the
- controls, trying in vain to bring the craft back in line. No use -
- you've lost engine control. Your ship is all ablaze. You focus all of
- your strength and concentration, willing your ship to crash/land near
- the landing pad, where help will be quickly available. With a
- ear-splitting cacophany of tearing metal, your shuttle comes to a rest.
- You fight to maintain consciousness, moving through the flames and smoke
- toward the hatch. It opens up, letting in the feeble light of a sun
- hundreds of millions of miles away. You stumble through. Coughing
- violently, you look up and see . . .
-
- "WHAT IN THE HELL . . .?!"
-
- You fall unconscious.
-
- You awake, only to find yourself alone in a gloomy prison cell. From
- the looks of the decaying bodies around you, the chances of rescue look
- slim. However, you didn't get into special forces by depending on others
- to solve your problems. A few minutes later when a guard walks by your
- cell, you reach out and grab the poor fool, instantly breaking his neck.
- You take his pistol, and begin your fight to freedom . . .
-
- Mission Seques
- Mission 2 : You've managed to escape imprisonment, only to
- discover that the Io base has been completely
- overrun by the enemy. And where are the thousands
- of personnel who were stationed here?
-
- Mission 3 : You've routed the enemy, and they've retreated into
- the underground waste disposal system. However, you
- can find no trace, dead or otherwise, of the men and
- women who were stationed on Io. Alone, and without
- transport or communications, you're only chance to
- make it off this rock anytime soon is to give chase
- to the demons, in hopes of locating the missing Io
- personnel.
-
- Mission 4 : You've battled it out with the forces of evil down
- in the treacherous waste disposal system beneath the
- Io base, and kicked their collective asses. But
- you've only won a small victory - and the bad guys
- are looking to even the score. As you walk through
- the pressure door and emerge from the sewers, you
- find yourself in a large underground cavern.
- Exhausted and wounded, you gather your courage and
- determination and prepare to face your toughest
- challenge yet. If you are to have any hope of
- surviving this ordeal, you must take the greatest
- leap of your life - and plunge into THE ABYSS.
-
-
- Additional Credits to : Chris Peters, without whom I would have no
- computer to waste my time building missions
- for DOOM!, and whose advice was of great help.
- Also, for helping find the bugs (see below).
-
- Scott A. Smith, who (I discovered a few weeks
- after writing the first mission) originally
- came up with the idea of "imprisonment" and
- reaching through bars to kill guards in his
- highly commendable e1m1sas.wad, available at
- infant2. Kudos to Scott.
-
- id Software, of course, and the makers of DEU,
- BSP, DMGRAPH, and REJECT.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1 - E1M4
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : No (But feel free to set it up if you feel the need)
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No (well, one)
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU 5.21, DEU 5.21gcc, BSP 1.1x, REJECT, DMGRAPH
- Known Bugs : Centipedes, spiders, mosquitoes, chiggers, and ticks.
-
- But seriously:
- One HOM in mission 1
-
- Many, many bad wall textures in mission 4, due
- to oversized sectors. However, most of these
- are concealed by the fact that you can't reach
- the walls. They are surrounded by a river of
- lava, and to keep people from killing
- themselves in long, treacherous falls into the
- lava, I have inserted several impassable lines
- (conveniently, these lines also conceal 99% of
- the bad walls). There are still bad walls (I
- believe the effect has been dubbed the "veil"
- effect), and only one or two HOM's. Overall,
- I do not think it affects play much. But, if
- you are one of those types who can't stand
- HOM's or bad walls, then I advise not playing
- this wad.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- You may do whatever you want with this file, just don't blame me when
- your computer melts down.
-
- * Where to get this WAD *
-
- FTP sites: infant2.sphs.indians.edu
-